The Xbox One was built with a specific vision in mind, and it was one that included a whole lot more than games. From streaming videos to dollops of motion sensing in the form of Kinect, it aimed to be the centre of your living room – much like Microsoft envisioned the original Xbox to be when it launched in 2001.
Slimmer consoles usually release three or four years after the release of the original, a cadence we’ve seen with both the PS3 and Xbox 360, so the Xbox One S is an expected, known quantity.
It punctuates this specific period of the Xbox One’s lifecycle with a resounding exclamation point that signifies it finally finding its feet after several management changes. Perhaps the biggest change, however, is the console’s renewed focus.
In comparison to the Xbox One, the Xbox One S focuses on it’s greatest strength – games. In many ways, the Xbox One S is what the Xbox One should have been at launch. It sports a clean, modest design, and most importantly, doesn’t need a bulky power brick.
There’s support for 4K UHD Blu-ray disc playback and high dynamic range or HDR – which allows a truer, more accurate range of colours, though you would need a television with HDR support to be able to experience this. And of course, there’s a minor bump in specifications to make your games a bit more stable even in the busiest of sections.
While it’s unlikely that you’ll notice some of these under-the-hood changes when compared to the original Xbox One, the new design, and improved build quality makes the Xbox One S a whole lot easier to like than its predecessor.
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